Hidden Mysteries: Titanic - Secrets of the Fateful Voyage
From Activision Inc.

Titanic: Mysteries of the Deep places you on board the Titanic as a passenger during its fateful voyage. Your character is torn between their past and present life in a struggle to find out what they truly want in their heart.
Amazon Sales Rank: #1329 in Video Games Brand: ACTIVISION Model: 75937 Published on: 2009-10-31 Released on: 2009-11-03 ESRB Rating: Teen Number of discs: 1 Platform: Nintendo DS Number of items: 1 Dimensions: .25 pounds

Pleasantly low key but WAY too short Nice low key game for winding down- especially interesting for anyone who is fond of Titanic material. The "puzzles" are not challenging like other games that leave you wanting to throw the system out the window. Once you get past the annoying first bird "puzzle" it's smooth sailing. Interesting story line that allows you to choose how to respond which elicits different responses from other characters in the game. I may play it again as an antagonist just to see if there is a different outcome. The music score is poor in my opinion and whoever put together the sound on this game did a poor job. When your character speaks, you cannot hear her unless you quickly turn the volume WAY up. The game is also WAY too short and can be completed in a matter of hours. Not for hard core gamers or those seeking a challenge like Professor Layton (one of my personal favorites!). Nice choice for casual gamers or Titanic fans looking for a short but simple, non brain-draining escape from reality. "I'd almost go so far as to call it rude, ma'am"---Montague Hidden Mysteries: Titanic is a titanic disappointment. As a DS player and Titanic buff who couldn't get enough of that computer game, "Titanic: Adventure Out Of Time," I looked forward to this release as soon as I heard about it on my Amazon recommendations page. The puzzles are either too easy or very frustrating and, as the other reviewers have pointed out, it is too short. I'll break down the different characteristics of the game: Graphics and Music: Graphically, the game is good as it shows the different rooms of the Titanic (including the Turkish bath, gymnasium, and the Cafe Parisien, etc.) and has realistic details. You cannot move around in the rooms, though. It is just one stationary image and you click on different parts of the room but you do not actually move around. The characters do not change expression as they converse. They are just stationary images, too. The music is surprisingly terrible. It is so repetitive I usually turned it all the way down as I got sick of hearing it. As another reviewer noted, in the few transitional movie scenes where there is a vocal narrator, you can barely hear her speak. I had to put my ear to the speaker which meant I couldn't enjoy the movie. There is an option to adjust the sound and music, so it is probably a good idea to set the music much lower, but why is that? Characters and Storyline: The programmers put some thought into the characters. They even have background stories in the booklet. You play Margaret Ashley, a young peasant woman who has just married a wealthy, British businessman. She is tough, wisecracking, and spunky, although her joking attitude as the Titanic is sinking is a little much. The only other cool characters are a fortune-teller who can't tell fortunes and a sarcastic, superstitious curator named Odette. Margaret's husband is a jerk. At no point is he nice or pleasant to his new wife. The valet Montague is stuffy and humorless and Margaret's mother is a stuck-up busybody. The Titanic hits the iceberg pretty quickly, so the story is basically finding things and solving puzzles that help you get your character and her family off the ship, although you may not care if they're saved or not. Game Play and Puzzles: The game play consists of either finding ten of a certain item or figuring our how things found in one room will help you solve a problem in another room. Some of the puzzles are clever while others I found very frustrating. In one puzzle, I knew I had the right items but, because I didn't place them in the exact spot, they didn't work. It took me a long time to finally get past that point as I began to think I was doing the wrong thing. The game does offer a spy glass that will circle whatever needs attention if you get stuck. There is also a lifesaver that, if you finally give up, will let you skip the puzzle entirely. I admit I used the lifesaver twice. I guess it might be considered cheating but it is better than not being able to advance the story until you figure out a puzzle or someone posts the answer on the net. While it took me several evenings to finish the game (I'm not as quick at solving puzzles as most people), after finishing it I played it through a different way and it probably took me less than an hour; that's how short it is. The dialogue choices don't seem to make a difference until the final choice. There are two possible endings to the game. I believe the best games are the ones you want to play again. Although I played this game twice, it was only to see if it would change with different choices. Being so short, I figured why not see another ending. It is too stale of a game to want to play again down the line. Pick this one up used if you find the Titanic theme intriguing; otherwise, use these reviews like the lifesaver in the game, and skip it entirely. Could have been amazing with a little effort, just too short! I enjoyed this game for the few hours it lasted. What little there was in the game was well done and I would have liked to have spent several more hours on it. I guess the makers of the game just didn't want to put the effort in to make it great because they assumed people would buy it anyway. It was very disappointed when it ended, I thought I must have accidentally skipped something! I would recommend the game to others, but not for [...]. I just wish there was more!

   

Lego Indiana Jones 2: The Adventure Continues
From Lucas Arts Entertainment

LEGO Indiana Jones 2: The Adventure Continues combines the fun and creative construction of LEGO bricks with the wits, daring and non-stop action of one of cinema’s most beloved adventure heroes. With a unique, tongue-in-cheek take on all the Indiana Jones films – including for the first time ever Indiana Jones and the Kingdom of the Crystal Skull – LEGO Indiana Jones 2 follows Dr. Jones’ escapades from the jungles of South America to the Peruvian Ruins and beyond. Fans can experience the most authentic LEGO experience yet by designing and building their own levels brick by brick, and by fusing their levels with the ones in the game to create a custom experience. In LEGO Indiana Jones 2, everyone can build, battle and brawl their way through their favorite cinematic moments – or create their own.
Amazon Sales Rank: #77 in Video Games Brand: Lucas Arts Model: 33961 Published on: 2009-10-31 Released on: 2009-11-17 ESRB Rating: Everyone Number of discs: 1 Platform: Nintendo DS Number of items: 1 Dimensions: .64" h x 4.93" w x 5.73" l, .18 pounds
LEGO Indiana Jones 2: The Adventure Continues is a comedic action/adventure game that combines the fun and creative construction of LEGO bricks with the wits, daring and non-stop action of one of cinema’s most beloved adventure heroes. With a unique, tongue-in-cheek take on all the Indiana Jones films – including for the first time ever Indiana Jones and the Kingdom of the Crystal Skull – LEGO Indiana Jones 2 follows Dr. Jones’ escapades from the jungles of South America to the Peruvian Ruins and beyond. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
Best series for the DS The Lego games are the only reason I own a DS. I really hate playing games that rely on the stylus, it's not fun, and these Lego games make only very light use of the stylus. Moreover, when it does come time to use the stylus in little bonus games, it's actually well done! I loved the first Indiana Jones game and this one is even better. The camera angles are fantastic, and it's just plain fun. I finished the entire game in two weeks, including all the challenges and the free play. There are still a few golden hats I am searching for, though ;-) Needless to say, I had to sacrifice other things in my life such as sleep. Lego IJ 2 is basically all Kingdom of the Crystal Skull, very thoroughly done. There are 12 multi-phase levels to go through, in similar style as the first game. The "challenge" levels are great though, they are basically levels from the first three movies, and they're brand new, very fun. I only wish they could have squeezed everything that was in the first game, these new levels, AND the entire KOTCS levels! :-) I highly recommend the Lego Batman game for the DS as well, and of course the Lego Star Wars (complete series), really really great fun. I am so thrilled that Harry Potter has been announced as the next game, and I hope they will release many more using the same engine and style afterward, I cannot get enough. Maybe a spiderman game? Thank you for making this game! Lego - Indiana Jones 2 - DS - Hard but good! Hello I'm an autistic adult gamer. This is my review on Lego Indiana Jones 2 for Nintendo DS. Well I like this game but it's really hard. I can't get past the first level I'm suppose to collect as many journal pages as I can to get to next level but it's hard. There's three area's in the first level I can cut down the lego guy easy then in the other area you have to squish 16 bugs in one minute I can do that too. It's when I have to smash 8 totems with a boulder in one minute where I seem to run into the problem I keep running over the one minute. Can anyone help me with the first level? I'm stuck & really frustated with the game. I like it I'm just frustated. I unlocked all the hints by collecting the studs & saved the game. The hints didn't really help they just pointed out the basic's that were already in the first game & apparently in the second game too. For the most part this is a good game. Try it you might like it. I like it I'm just stuck. Happy Gaming everyone! Love the Original More When I first started playing this game, I wasn't too thrilled at all, but that was because I thought you had to play the games on the island in order to unlock the levels for Kingdom of the Crystal Skull, but this is not the case. You play those and have to do certain things to unlock the mini games that go along with each of the four movies. Sadly, I'm still missing a couple of them, but one seems kind of impossibe to get which is knocking down totems in a minute or under. Some of the journal pages are around the island and you can easily obtain without playing a sort of game. This game is a bit different than the first. It takes you through Kingdom of the Crystal Skull, and you play through 12 different levels that deal with the story of the movie. In the original you had to play through the story mode and free play mode and each one had a true adventurer bar that you had to fill up by obtaining so many knuts. In this one, you can fill it up in either mode and only have to do it once per level. There are also 10 golden hats or artifacts per level, in the original it was idols. Golden legos are obtained by beating the mini games which you unlock by collecting journal pages around the island. There are 4 per each movie and they take you through various aspects of the films, basically the most imporant parts of the films. You usually play as only one specific character too like in the Maharaja Hunt you play as Short Round and that is it. The graphics are definitely upgraded and I haven't tried the build your own adventure mode since that's not really my type of thing, but I think that's interesting that they added it. A few of my complaints would be that on the island you have to reaccess certain spots. What you do doesn't stay and you have to keep redoing it in order to gain access to that part of the island again, like parts you unlock with the monkey, etc. It gets a bit tedious, especially when you only have a couple of journal pages left to obtain. My second complaint would be some of the jumps are kind of hard to do, especially if you have to keep jumping from rope to rope, especially in the Maharaja Hunt. It got a bit tedious to have to keep trying to get past these sections and jumps. Plus, I ran into a couple of glitches too, one was in a free play spot where you gained a hat, but the first one had a few glitches too. Overall, the game is enjoyable and if you like the first, you will probably like this one, even if you're not a fan of Crystal Skull. I liked the movie but I would have preferred to have more levels for the old movies than 12 for Crystal Skull. Another fun aspect was being able to throw a character over Indy. The first time I did it, it made me laugh and I liked how everytime you used a weapon and your partner was by you, it didn't make them break apart. In the end, if you like a game that is going to take up lots of time and you're a fan of the original, and a fan of the movies, you should enjoy this game, minus a few of the more difficult parts.

   

Hamsterz Life
From UBI Soft

In Hamsterz Life, you adopt a cute hamster from different breeds, raise and train him. As your hamster grows stronger, he can build his own Ham-country with its own bakery, school and bookstore and invite other hamsters.
Amazon Sales Rank: #3123 in Video Games Brand: UBI Soft Model: 16327 Released on: 2006-11-28 ESRB Rating: Everyone Platform: Nintendo DS Dimensions: .60" h x 4.90" w x 5.40" l, .20 pounds

No Ham-Country According to the Q&A area of Ubi-soft's website, there is no Ham-country per se. They say that the cage is Ham-country because it is a school (you teach the Hamsterz there), a bakery (you feed them from the food menu), etc. I think I would be happier had they just said that it wasn't included in the programming rather than trying to make it sound like the customers are all mistaken. Some people are going around claiming that you have to play the game for 72 hours to get Ham-country. However, I have it from the source that this is false and I don't recommend wasting 3 days of your life unless you truly enjoy the game. Now, for a review of what is included in the game. I find it cute and my children all find it fun to play in small doses. A few of the mini games could be frustrating for younger children (and Mom), but my 7 year-old is able to tackle all of them. He is a very computer literate child though, so your mileage may vary. All in all, the controls are very intuitive, so there shouldn't be a problem. You can not buy food and supplies. To get them you have to play mini games (only when the Hamster is in the mood) or find presents. When the Hamster asks if you want to play, you will see musical notes. Go to the main menu (i.e. so the Hamster is on the top screen) and press the button that appears with a musical note in it. If the kids have trouble playing the mini-games to get food and items, encourage them to use "Outing" then "Open Cage" to collect presents in the "bedroom." If your Hamster is hungry or thirsty and you have no food or drink items, I suggest adopting another Hamster. When you switch with "Hammy" the hunger and cleanliness of the Hamsterz will revery to "normal/ normal." That way you can get more supplies without having a tortured and complaining hamster (did I mention they complain?). You can have more than one Hamster, but only play with one at a time and they do not interact with each other. Speaking of complaining... One of my favorite features of the game is that the Hamsterz will converse with you. My kids love it and it encourages my 5 and 4 year-olds to read. They have already picked up on some phrases like "Good Evening." With that in mind, the breeds all have different dialog accents (Australian, baby-talk, etc) so you may have to explain this to early readers. My kids get the biggest kick out of the voice recognition. This feature is very well done. We have had no problems at all with settings, background noise, or changing settings for more than one user (completely unnecessary for Hamsterz). The holidays included with the game have strange (often culinary) names, so expect questioning as to why your child doesn't have A holiday from school on "Miso Day" or "Strawberry Day." All in all, this is a fun "pet" game. My kids love it with or without Ham-country and I let them "take out" their hamsterz to play with and take care of for a half hour a night after dinner. That way, they are getting the most out of the program without getting easily bored. They received it on Christmas and still look forward to Hammy time every night. The only reason I have it less than 5 stars is because I do not care for the misinformation on their advertising regarding "Ham-country." BEWARE!!! This game has a MIS-PRINT on the box and description!! It says that this has a Ham-Country with a bakery, school, playground, bookstore, etc. THAT'S NOT TRUE!!! If you are buying the game for that reason, dont do it! You will be very disappointed! I have had this game for almost a month, and I have played it for over 40 hours (total time). I raised 6 hamsters, acquired every single accessory, cage, toy, food, and everything else (of which there are generally 6 of each type of item). I played all of the mini-games, and of course I let my hamster explore my "room" every day. I clean up after the hamster, brush it, feed it, etc. The game gets very mundane & boring after a few days but I only kept playing so I could see the "ham-country" which I have now sadly discovered does not exist. I called UBIsoft about this, and they were clueless about the whole thing. Imagine that! I feel like I wasted my money and all my time on this game. It's cute that the hamster learns to "talk" (you speak to it, but it responds with text in a message box), and it's okay that you can play "catch" with the hamster (you throw a ball with the stylus, he catches it and throws it back to you). And most of the required item-acquiring mini-games are tolerable at best, but seem geared toward the pre-school aged children, so except for on the "difficult" setting, they can be done with your eyes closed, pretty much. But your hamster himself doesnt really do anything. He just runs around the cage, plays with a toy sometimes, runs in his wheel, eats, and occasionally sits on his hind legs and says something quirky to you. This is all adorable and fun the first few days, but like I said, the fun-factor diminishes greatly after that. I definitely dont recommend this game, unless you just rent it or borrow it from a friend. Just like my old Hamster I am a ten year old who recently Had her hamster die.Rather than buy a new Hamster we got this Game.It acts like my old hamster.She looks just like her too.My Hamster has been growing and growing and today I just received a roller coaster.I love the game and would totally recommend it!I like it way better than any of my other games.The hamster game is better than the dog game. sincerely Mocha

   

Nintendo DS Lite Travel Kit
From Naki


Amazon Sales Rank: #1254 in Video Games Brand: Naki Model: 65100 Released on: 2006-09-21 Platform: Nintendo DS Dimensions: 1.05 pounds

It has what I needed and I'm impressed so far. I did a lot of accessory searching for my DS Lite before buying this kit - sight unseen - because it had the kind of accessories I needed and the one and only feedback so far was very favorable. I hadn't been to fond of much of the accessories for DS Lite so far, but I took a leap of faith with this one hoping for the best. I was not disappointed! The kit came in today and, even though it's not the prettiest case out there, it is very practical and offers the protection I want for my DS Lite, especially for travelling. It comes with: 1. A two sided travel bag; one side for the NDS Lite the other for accessories. I like this bag because it has exactly what I needed. A safe singular storage area for the NDS game unit and a separate area for the accessories I usually travel with. There's enough pocket space in the accessory side for games, styli, a rumble pack, earbuds, and a cleaning cloth - which is what I usually travel with. This suits me just fine. The bag has a hook-and-loop belt strap on the back to attach to your backpack or belt. I'll likely do neither, but it's nice to know that it's there. The one fault with this bag (maybe it's just mine) is that it does not handle overstuffing very well - the zipper will separate when you try to close it. It happened twice when I was testing the bag, but it easily and securely closed again when I removed the extra bulk that was causing the zipper to separate. Between that and the ugly logo (my opinion), that makes this bag more like 4 stars instead of five. It also has an attachable wide strap/lanyard that one can sling it over there shoulder or wear around neck. 2. Earbuds. Althought I really wanted the original Nintendo headphone as my sis raved about how good they sounded, these earbuds will do nicely and easily fit in my ear. These earbuds are nicely made; certainly not your standard cheap buds I've seen out there. I'm not an audiophile, but so far these earbuds sound nice and clear. No complaints from me. 3. An extra white stylus and the comfort pen grip. The comfort pen grip is definitely a plus. The NDS Lite stylus very neatly and securely slips into the comfort pen grip allowing you to use your OEM stylus and be more comfortable at the same time. Recently I've started using my Palm stylus to be able to play NDS games more comfortably, but that will now be replace with this comfort grip pen. This is a definite plus and made me all the more happy with my purchase. 4. Car charger. I really don't know how often I'll really use this, but it's nice to have anyway. It keeps my options open. The back end of the charger glows blue when plugged in. 5. Screen protector and soft card. I already have a screen protector on my NDS Lite, so these will serve to replace them when the time comes. Soft card is for smoothing out the screen protector during installation. 6. Screen cleaner with bonus cartridge holder and wrist strap. The wrist strap was a disappointment. I was hoping for a decent wriststrap I can secure to the NDS Lite that I can wear during game play to avoid accidental droppage. This wrist strap will not fit my needs. It's not very long and barely fits over my skinny wrists. I don't see how the practicality of it. However the other items will come in handy. I'll likely keep a soft cloth inside the cartridge holder. 7. Game case. No frills here. Nice silicone fitted interior; sturdy plastic exterior. Comes an extra silicone insert for GBA games (or for rumble pack). The game case also has spots for extra styli - one for NDS Lite, one for the smaller original NDS stylus. Overall, I'm very please with my purchase at this kit will suit my needs very well. I got what I needed and it looks handsome. So far I'm happy with the quality and the great price I got this whole kit for. ABSOLUTELY THE BEST VALUE to protect your DS Lite! The value offered in this package is phenomenal! The case alone is worth more than the entire price of the kit! The DS Lite Case: Well-padded (very well-made, quality materials) with two SEPARATE compartments to hold your DS Lite and accessories without crowding or squashing! A little crowded if you want to carry everything--but will accomodate a game, power adaptor (car OR home, not both), the stylus holder, and earphones. The included neck strap is also great--substantial. It cannot slip off the case untintentionally. The earphones: Work great, but tend to slip out of your ear easily if you're not careful of the cord. The game case: Solid, hard shell, and well made. Game is securely held along with an extra sylus if you so choose. The stylus: An exact match for the one that comes with the Nintendo DS Lite. A VERY BIG BONUS: The stylus holder--great for smaller hands or arthritic fingers! The original stylus fits right inside it--with just the tip extended. Kind of like a ballpoint pen. Easy to get the stylus in and out. Great to prevent hand fatigue! The Screen Protectors: Go on easily and the touch screen functions well with the protector--a good value. Car Power Adaptor: Haven't tried it yet, but will soon on my next road trip. Another extra bonus--One Game Case with screen cleaner: Great little touch and easily fits in the case with other accessories. Getting these items separately is a HUGE expense, and the case is impossible to match! All-in-all, THIS IS A TERRIFIC VALUE if you want to protect your DS Lite, the game cartridges, and use them away home, or on the go. I had originally ordered the pro gamers kit, which included an aluminum case (bulky and smelled of oil--no kidding), and the Airform Leather Case for NDS Lite Nitendo Console + Crystal Clear LCD Protector with Cleaning Cloth sold by Best Price Center. All of those are grossly inadequate and cheaply made. I returned them all and ordered this kit. I say again, with much emphasis: THE CASE IN THIS KIT IS VERY WELL-MADE, AND THE BEST WAY TO PROTECT YOUR INVESTMENT! Don't even bother with another case. Get this one and don't be disappointed! Close, but no cigar This is a cool case...and it would be even cooler if it actually HELD everything it claims it does. You can pack some of the game cases, and the wires and chargers, but if you do...there is no room for the game console itself. And there is no way the car charger fits in it unless it is completely empty. Nice construction...but was a disappointment. The gadgets are nice...but now we have to find case to hold it all! Save your money, skip the "kit" and just get the empty case. The console fits nicely, and the games will slip in the other side, no problem.

   

Cake Mania 3
From Majesco Sales Inc.

As Jill Evans nervously prepares for her big wedding day, disaster strikes when a mysterious "timebender" crashes to the floor. As her friends and family rush to pick up the shattered pieces, her loved ones suddenly vanish. Now, in order to rescue them and get back before the ceremony begins, Jill must travel through time and work her cake-making magic on everyone she meets in this all-new adventure based on the best-selling PC title from Sandlot Games.
Amazon Sales Rank: #1093 in Video Games Brand: Majesco Model: 01606 Published on: 2009-10 Released on: 2009-10-13 ESRB Rating: Everyone Number of discs: 1 Platform: Nintendo DS Number of items: 1 Dimensions: .64" h x 5.44" w x 5.38" l, .25 pounds
Cake Mania 3 is the third release in the beloved PC baking simulation game franchise to make its way on to the Nintendo DS platform. Continuing the adventures of Jill Evans, the game is packed with the frantic gameplay that players have come to expect over the years, as well as new features like a time-altering storyline, all-new bakeries, bakery upgrades, kitchen customization, customers and mini-games. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
Things are too small I love Cake Mania 1 & 2 so don't get me wrong. I was so looking forward to 3. What a big dissappointment. The machines are smaller which means she now stands in front of some of the buttons so you can't see them. Picking the cake up and making the next doesn't go as smooth. When it comes to layer cakes the top layer is so small it is hard to see. I haven't yet figured out how to see the rest of the discriptions on the power ups. The machine that makes the drinks is small so it is hard to hit the refill button if you have a drink in your hand, she wants put that drink back. For example, this has happened a lot, I place the cake on the froster hit the button quick and I come back and my unfrosted cake is sittng there. I never had that problem in 1 & 2. I'll wait and read user reviews on the next Cake Mania before I buy it. I'm not sure how to rate this game. I've played over half of it so far and I keep liking it less and less. Just wish it was more like the first two. Prepare to repeat yourself Everything the first reviewer of this game said is right on. Everything is wee small and Jill is constantly confused. You have to be PRECISE with the stylus to get Jill to do what you want. In addition to the cramped controls these are my biggest gripes: - You can only have 2 ovens and 2 frosters, unlike the previous editions where you can have 3 of each. It doesn't sound like a big deal, but I missed that 3rd oven and froster. - The cake toppers are tiny and hard to see, let alone select. In the upper levels when they start ordering double layers with a topper it is extremely hard to tell just what the top cake is. The blue and purple frosted cakes are very hard to differentiate in that little bubble over the customer's head. Cake shape is hard to make out too. - It is really easy to cancel an action. For example, if I choose a cake to bake, frost, or top and then accidentally tap anything else before that process has a chance to start then that action will cancel out. This is how you end up walking away only to come back and find that the cake is still unfrosted, hasn't been baked, or is still waiting on the topper. In the other games I always thought that it was a little too easy to screw up because there was zero lag time between the screen tap and the action happening which resulted in more than one erroneous cake, but it turns out that the other (older) versions had it right. - Upgrades on equipment are too expensive and there isn't enough of them. You can't go back and replay levels to build up cash so I struggled through until I upgraded her shoes, the ovens, the frosters all the way and bought the cheapest cake topper. After that it got a little easier to make the super bakery goals, but now I am in the last "area" with enough money to buy every upgrade there is and nothing to spend it on because I have already fully upgraded everything. - The mini games should be optional. I have found myself stuck on a cake matching mini game that is stupid hard. I am too old (mid 30's) to have video games pissing me off. I wouldn't mind if it were an issue of skill. But the best you can hope for is luck because the cakes basically look like blobs with toppers. I only got through the last mini game like this one because I started clicking on every cake that had a topper like one in the picture (you'll see what I mean when you get there). - The drink machine is slow and you can't upgrade it to make it faster. Once you've bought the drink machine the only upgrade is to go from a one-drink machine to a two-drink machine with no appreciable difference in speed. Okay, so that's the annoying stuff. One neat new thing is that you can upgrade the cake display stand so that you can leave a cake in it "overnight". Before I pick up the last customer's money I make the most expensive cake I can and put in the cake display for the next level. Customers in the game are a lot quicker to buy a displayed cake than they ever have been before and the one I start with is usually requested by customer #2 of the day. Overall I feel like the game merits 4 stars. I give it two just for being Cake Mania, one for being long enough that I couldn't complete it in one day, and one because I feel like it is $20 well spent. I would like to give it 5 stars but the dismal display and it's limited re-playability just won't let me mislead you that way. Bottom line: flawed but entertaining. I've spend $20 bucks on dumber stuff. I just hope the next installment is more like the first two. Waste of Money and Time It is as though the game designers didn't have the time to make this game work at all. I'm a huge fan of Cake Mania, but this one is the worst out of all three in my opinion. Here's why: 1. There are only six levels (worlds) that Jill goes to. And once you've gone through those, there's nothing left.Done. You've finished the game. If you recall in the 2nd game, there were three sub-levels in each world. 2. The mini games are dumb and they are incorporated into the actual levels. For example, instead of making cakes for demanding customers,you're playing Cakey Makey. 3. In order to move on from one of these stages, you must complete the impossibly difficult task of playing Cake Match (or something like that...I forgot the actual name of the game). I actually had to have another person use his stylus and help me beat the level because it was that incredibly difficult to beat. The point of the game was to find the three cakes from the top screen and match them to a myriad of impossibly similar looking cakes on the bottom of the screen. Each cake at the top has a time limit and once you've identified the correct cake, another cake comes sliding down. It's a neverending, impossibly difficult task and it actually made me HATE THIS GAME. It stopped being fun and started making me really angry that I spent money on it. 4. Colors are too similar and it's easy to make a blue cake when you were supposed to make a violet one. And no, I'm not color blind, but I think the game designers might have been. Also, brown and red look very similar as well. 5.Shapes are also hard to discern in this game. Hearts and rounds look deceptively similar when they are so small that you need a magnifying glass to see them. 6.You can buy upgrades for the big-screen T.V., but it won't do you any good. The T.V. shuts off 5 seconds after you put it on. Very annoying. 7.The vocal components are not funny---they're just plain irritating. I'm talking about the things that people say when they walk into the bakery. Okay, they've always been a little on the annoying side, like in other CM games, but this one "takes the cake." Having to listen to very whiny pseudo-Asian riffs got on my nerves after about 5 minutes. And the executioner in France stating, "cake or death," in his daft, doofy voice made me really regret buying this game. 8.The cake shapes were really difficult to discern like I stated above and they were also lacking in imagination. I think each world/theme should have had cakes to match it. A police-badge-shaped-cake in a world filled with wizards and fairies? That makes no sense! What about leaves, flowers, stars, moons, and other fantastical things? 9. The mini games, while a great idea were, for a lack of a better word, dumb. The only reason I didn't give this game a 1 star rating is because the graphics were amazing. The art is truly beautiful. At least they did one thing right... This is just my opinion.

   

Guitar Hero on Tour Decades Bundle
From Activision Inc.

Travel back through time and rock on with the latest portable guitar simulator. Guitar Hero On Tour : Decades features sets of five songs out of a total of twenty-eight tracks. Each set focuses on a specific era of rock music, including two called "2000" and "Modern". Each set has a specialized venue for the era. Seven songs are taken from Guitar Hero World Tour.
Amazon Sales Rank: #459 in Video Games Brand: ACTIVISION Model: 047875955394 Published on: 2008-11 Released on: 2008-11-16 ESRB Rating: Everyone 10+ Platform: Nintendo DS Number of items: 1 Dimensions: 1.90" h x 4.25" w x 5.25" l, 1.25 pounds

An Expansion, (almost) Nothing More... This game is basically the same as the DS's first instalation of Guitar Hero this past June, but it also features song sharing, a way to utilize the first GH:DS to make the DS to DS multiplayer even more expansive (up to 53 songs to rock out together with). It includes 28 songs compared to the first instalation's 25 songs, which for the most part is a solid tracklist. It has its clinkers (as much as I love "We Are The Champions", I must admit that its 45-second piano solo do not fit Guitar Hero), but I love songs such as "Can't Stop" and "Sweet Home Alabama". Overall, I'd say this is a pretty fun DS game. It may not vary much from the game of June, but if you liked that one, you'll have a blast with this one. Perhaps its not worth its $35 game-only price tag, but jamming out on the DS doesn't get much better than this. Holy Hand Cramp! Pros: A great song selection, pretty good gameplay (on lower difficulty levels at least), fun on battle mode. Cons: Hand cramps and neck cramps especially on Hard and Expert, other technical issues, more songs and store items would be nice. Just like the first "Guitar Hero: On Tour", this one has a good song list with much lighter songs (appropriate to the DS) than the original Guitar Hero games. Activision didn't skimp on this game and each decade has songs from some really well known bands. Organizing the songs into different decades is also far more satisfying than a random organization. The gameplay is similar enough to the original Guitar Hero to work fairly well, especially on Easy or Medium difficulty. The guitar pick stylus to strum with mimics the feeling of playing guitar closely enough for the game to have that "make believe" appeal. This game also features a battle mode that works even better than the battle mode in Guitar Hero III. The features of the DS are really utilized in battle mode, and you'll find yourself signing leg warmers that pop up on screen and blowing frantically when your equipment catches on fire. On easy or medium, I'd easily give this game at least four stars, but on the upper difficulty level, problems start to mount. Trying to play some of the songs on hard or expert can cause severe hand cramps for BOTH hands. Switching positions can alleviate this somewhat, but not enough. Neck cramps also occur. When playing a fast section, there is often the tendency to not strum in exactly the right place, screwing up you note streak. Sometimes, the guitar attachment will pop out of the DS forcing you to restart the entire system. All of these were problems in the original "Guitar Hero: On Tour" and I don't see that too much has been done to fix them here. Maybe it is a fruitless wish as the DS is only capable of so much, but it would also be nice to be able to buy more items and songs at the store like on the games for larger systems. Not much is available here. This game has a good song list, good concept and good gameplay on lower difficulty levels, but I cannot bring myself to love a game that is actually physically painful to play. Too many technical issues. 3+ stars. really cool i bought this for one of my daughters. she is 10 years old and she just loves this game. it teaches her about what good music is and she hears so much more in the songs playing this. its great. she has mastered about half the songs and its been about 2 weeks since she's had it. it keeps her occupied for hours!

   

Fossil Fighters
From Nintendo

Welcome to Vivosaur Island, home of the world-famous Fossil Stadium, where dinosaurs revived from ancient fossils fight in thrilling battles! As a Fossil Fighter, you'll dig up dinosaur fossils, clean them, and revive them into powerful "vivosaurs," ready to battle. In your adventures, you'll delve into ancient ruins, explore sunken pirate ships, and uncover secrets that will shake the planet to its core!
Amazon Sales Rank: #333 in Video Games Brand: Nintendo Published on: 2009-08 Released on: 2009-08-10 ESRB Rating: Everyone Number of discs: 1 Platform: Nintendo DS Number of items: 1 Dimensions: .64" h x 5.44" w x 5.64" l, .25 pounds
Finding, Cleaning, Collecting and Fighting DinosaursFossil Fighters blends the timeless human fascination with dinosaurs with the fun of building a collection. The game lets players build a collection of more than 100 fantastical dinosaurs known as “vivosaurs.” This new game incorporates elements of discovery, tactics, and strategy as players try to get the best vivosaurs on their teams to battle it out on the field. Players dig for fossils and use the touch screen of the Nintendo DS or Nintendo DSi system to hammer, chip, drill and brush away the bits of rock around the fossil. When their efforts result in the buildup of dust, players blow into the Nintendo DS microphone to blow the dust away.The game rates players on how well they handle the fossils during the cleaning process. The more carefully and completely a player cleans a fossil, the more powerful the vivosaur will be in battle. Vivosaurs can also gain more power through battles. Players must collect various parts of each vivosaur. The head must be found first to bring a vivosaur to life while the body, arms and legs can be added to increase its power on the battlefield and imbue it with special powers.The game features an engrossing role-playing storyline and vast environments for players to explore. Players can connect wirelessly with friends to battle or trade their fossils.
Fossil Fighters: More than you'd expect. Dinosaurs + Fighting. How could this be bad? Well, it's failed miserably before, and I'm sure a lot of people have since been a bit cautious with this combination. So, no, I wasn't expecting anything ground-breaking, but I was hopeful that it would be decent fun. Well, let me tell you, this game is much more than it let's on. First impression: It's slow to begin. Dialogue and more dialogue. But it wasn't at all boring. Surprisingly, the game has a lot of personality and humor. Once you learn what you'll be doing and how to do it, you won't want to put it down. Anywhere outside of town there will appear a radar on the top screen to find fossils in the ground (while in town, the top screen is a very helpful map), you dig them up, and use your stylus to break away the rock from the fossil. The stylus will act as a hammer or a drill. If the fossil is a skull, you get a new Vivosaur! If you get a body, arm, or leg fossil, it will add power to your Vivosaur. Each Vivosaur has an element. An element is stronger and weaker than another element. Basic stuff. You have a team of 5 you carry around with you. You can fight with up to 3 Vivosaurs at once. On the lower screen you see their positions and their condition, and on the top screen you see their 3D form either attacking the enemie's team or waiting for a command. There's even little commentators announcing what is happening in the battle (in text form). This bit of the game is very reminiscent of Pokemon Stadium, which I loved. I don't know if I'm alone in this, but I wasn't expecting anything more than choosing a dinosaur and fighting another dinosaur, but I was pleasantly surprised to find that I was entirely wrong. This is a very, very long adventure game. So far I have clocked a little over 15 hours and there's no hint to an end in sight. You travel to different parts of the island to find different fossils and take on new missions. This game is easily addictive, so be careful. Also, there is little to no necessary grinding. Do so if you want, it will certainly make your Vivosaurs stronger, but collecting different fossil parts will make them strong enough for any battle. Yes, this is an EASY game. I haven't had much trouble with anything. But that isn't the point. It's a fun ride, easy on the eyes, and never boring or repetitive. If you're a "hardcore gamer" and enjoy "mature games for mature gamers like myself" then this is not for you. Gameplay: Fun, creative, and addictive. It doesn't take itself too seriously and it doesn't try to be anything it isn't. Graphics: They're fantastic. It feels like I'm playing an old N64 game. It easily rivals Animal Crossing: Wild World. Now, you have to understand, the DS is limited to a certain extent, so next to a handheld like the PSP, the Nintendo DS is almost laughable. However, graphics aren't everything, and it doesn't take away from the quality of the game. If anything, the game has a sort of nostalgic feel to it. Overall: You can always tell when developers love the games they make. A lot of thought was put into this game and it shows. Dinosaurs + Fighting= Awesome Boy Game I wanted to get my son's thoughts on this game for nearly 2 weeks now but he's been so busy playing it, I haven't been able to get a good overview from him until now. I shouldn't be surprised. It combines his favorite thing in the world, dinosaurs, with something he does every day with his sister... fighting. Fossil Fighters is a new game for the DS where you can pretty much guess what it entails from the title. You play a boy (what? no girls?) who comes to an island to hunt for fossils which will turn into battle-ready dinosaurs, ready to tear your opponents dinos apart. Well, its not quite that exciting, but I'm getting ahead of myself. The gameplay consists of 4 main elements: the story, hunting for fossils, cleaning the fossils, and fighting. The story helps move things along and does a good job of introducing the other parts of the game as you come to them. New areas of the game open up as you progress allow you to explore and find new fossils. The fossil finding is dead simple. You have a radar that tells you where they are around you and you dig them up. The excitement is in finding new fossils that give you a new dinosaur makes existing ones more powerful. My favorite part of the game is the cleaning. If you have kids who have always wanted to be paleontologists or archeologists, they'd love this. You have to chip away at the rock using a hammer and drill to uncover the bone within. The challenge is you must do this without damaging the fossil as well as complete the task within a set time limit. The less damage you do to the fossil, the more powerful your resulting dinosaur will be. This can be both rewarding and frustrating. Some rocks already have parts of the fossil showing, so you must be more careful in those areas. Some rocks resemble swiss cheese making the cleaning process feel like surgery. The DS is perfect for this task with the touchscreen. To top it off, your drill creates dust making it difficult to see what you're doing so you blow on your DS to remove the dust making it great fun. That brings us to the fighting. Battles crop up in many different ways, but most are when you dig something up and another fighter pops out of nowhere claiming it to be theirs. You break out your pack of dinos and take turns unleashing a variety of moves. There is actually a good amount of strategy involved as different types of dinos are strong or weak against other types. This affects which ones you bring with you to battle (you can only choose 3). Also, one of these does the main fighting at a time while the others serve supporting roles. If you win, your dinos get a little stronger. If you lose, you don't lose your fossils or any similar dire consequences with lowers the frustration factor for kids. You simple end up back in town and you try the same thing again. The downside of this game is that for being named after fighting, the fighting doesn't seem to be the best part. The fights are repetitive and very easy for most of the game. It's fun to try out new dinosaurs when you get them, but it's the same routine over and over. Many times, the fighting gets in the way of the fun, which is a shame. The good thing is that the rest of the game is quite satisfying and its certainly not a game they will finish in a few days. There's plenty of entertainment for the kids in this one. Lots of fun This is a great new game for the DS. We've had a lot of fun learning how to play and dig for fossils and battle with dinosaurs. The only problem is that there's a lot of reading so younger kids need help with the words and can't just play completely on their own.

   

Carnival Games
From 2K Play

Step right up to Carnival Games for Nintendo DS. All the fun of the million-selling original comes to the world's best-selling portable system during the summer vacation and travel season. Each game is designed from the ground up to take full advantage of the Nintendo DS control mechanism. A frenzied combination of tapping, blowing, speaking and stylus maneuvering brings the now-famous midway to life!
Amazon Sales Rank: #358 in Video Games Brand: 2K Play Model: 35402 Published on: 2008-07 Released on: 2008-07-08 ESRB Rating: Everyone Platform: Nintendo DS Number of items: 1 Dimensions: .62" h x 5.45" w x 6.12" l, .25 pounds

A Pocket-Size Carnival With Big Fun! If you have a little patience to learn and appreciate the differences between this and the Wii's Carnival Games, then you are sure to enjoy this game! It's neither harder nor easier as a whole, and it's biggest benefit is you can take it with you anywhere and play it in small spaces! I loved the Wii version (see my review for it), but the DS one is quite a departure from that one in a number of ways. It's still a fantastic game though and here are my thoughts about it in great detail... As you start your game, you will create your character with the newly added option to change his/her skin tone (how they left this out of the Wii version, one may never know!). Then once you have your person ready to go, you are free to explore the Carnival. To start with, you can freely roam this carnival (looks a lot like Animal Crossing in some ways, I think)...but you can walk up to each individual game, or browse the grounds and check out the little things like getting your picture taken or helping a cat find his lost yarn, or riding a seesaw with a little girl to get bonus items. But as you walk up to the games, you will hear a person yelling something specific to a game (like in the Wii version), and yes this one is fully voiced through and through. You can then click on a game and start playing it, and here is what I have to say about the individual games: First of all, each of the 23 games have instructions that appear when you start them, like in the Wii version, so you will know how to play... Frog Leap: This has frogs (lilypads), cannonballs (pirate ships), and baby chicks (nests) that you launch into the places they belong using a stylus pulled launching mechanism. It is slightly frustrating for me because I am so disturbingly inaccurate. haha :p I like the game, I am just not real good at it. The control is great, but my personal aim is not! Alley Ball: (aka Skee-Ball). I happen to love this. I liked it immensely on the Wii version, but I also love this DS one as well. This is much more accurate than it seems, and I have learned after many plays that you can easily ace this game. My highest score so far is 530. I have no trouble at all flinging this ball into the 100 point holes or the 50 point one. It gives you 8 balls to roll up the alley. I like how you can control the direction and strength of your ball entirely with the stylus. It's one of the best games on this compilation. Test Of Strength: This is such a weird game. You have to use your stylus to rub back and forth on a weight-lifting arm as a meter fills up to your left, then quickly tap a bullseye when it is green, and BAM you get the bell to ring. This is hardly a true test of strength and is incredibly easy to master. On my second play of the game, I had won the largest prize. Star Shootout: This one was definitely better on the Wii. I just do not have a steady hand and that is an absolute requirement for this particular mini-game. On the DS version, it is a bit awkward and takes some getting used to. You have to use your stylus to point/aim at the specific part of the star you want to shoot out while you hold down the L or R button to shoot. Believe me, that is odd. I like the game concept but the controls on this leave much to be desired. Nerves Of Steel: Well this game is definitely less frustrating on this version compared to the impossibly difficult one on the Wii. Here, you use your stylus to hold steady the wand as the wire passes through it. This wire is kind of long, but I can actually make it to the end! The game isnt too bad, and I like that it isnt overly difficult to do. Clown Splash: This game was horrible. I tried a few times to play it and it's just ridiculous. Next! Buckets Of Fun: To play this one, you turn the DS on it's side, where the touch screen is on your left. You take your stylus and fling your ball into the bucket on the right. For each ball that makes it in and stays, you will find that the bucket shrinks a bit. This game is pretty difficult but I keep trying! I have gotten 2 in so far out of 5. Spilled Milk: This is the same game with radically different gameplay than the one on the Wii. In this version, your stack of milk bottles goes jumping all over the screen and when it stops, you have a tiny amount of time to tap the stack and knock them over. I know this sounds retarded but it actually isnt too bad. How else could they have made this on the DS? I have hit all 3 stacks, by the way, so it isnt too hard to do. Honey Falls: This game is hidden in a tree (tap the honey/bees), it is to the left of the Spilled Milk game. Anyway, in this game you have a little pink bear (yes, pink) and he is carrying a pot of honey. He has to move back & forth (control pad) to catch honey falling down from bees above. Sometimes a bomb drops and makes a hole in the ground so you have to use a button to jump lest you fall in the hole. If you do fall in, it's game over. This one is kinda cute but an odd fit for a carnival. Meter-O-Love: Another strange one. This has a machine that sends out little hearts and broken hearts that you tap on. The more hearts you tap, the higher your score. The more broken hearts you tap, the lower your score. Balloon Darts: This game is fun once you get over one major annoyance. The dart always reverts back to a place that is right of center if you let go of it before you launch it. Once you make peace with that flaw, the fun can begin. It's a bit challenging to get all of the balloons because this lacks the accuracy of something like Clubhouse Games' Darts. That's not to say it is truly inaccurate but it just doesnt have that kind of polish and sharpness that it needs. It is fun enough though, when considered with the rest of the games in the carnival. My score averages between 200-300 points, but that's come with plenty of practice! Loud Mouth: I always play in a room where I need to be quiet so this is not one I like. What you have to do is yell "stop" when it lands on a high number. Children might enjoy this one! :) It's not hard to do, either. Hoops: Oh my, this is an abomination to Carnival Games. What were they thinking?! This is so NOT about shooting hoops. If you watch the balls going in the hoops, you will lose. In this game you have to tap pictures of balls as they light up on your right and then quickly tap a bullseye on your left. The secret to success in this game is in having a rhythm as you tap. 1-2-3 - bang. I really am disappointed with how this was done. Had they not seen the successful version of another hoops game on Touchmaster DS? Bubble Gum Battle: This is definitely one for the younger audience. In this game, you "pay" to play with tickets, and then blow in your microphone to make a big bubble. If you blow while the meter is red, it will pop. If you blow while it's green, the bubble gets bigger. Not my kind of game. Clown Bonk: This is like Whac-A-Mole. You bonk clowns that pop their heads up out of holes. If you hit a pie that pops up, then "splat", your game is over. All of this is done with the stylus. RC Raceway: This is a racing game where you have an overhead view of a track. A little car has to make it's way around, 3 laps, in a short time. You control it by steering with the control pad and using buttons for gas & brakes. I am awful at controlling this car because I always go too fast! I definitely need more practice. Going Nuts: In this one, you have a little squirrel with a basket, trying to catch nuts falling down a tree, Plinko style. It's easier than the Wii version because I think the stylus gives you better control. Great Swami: This wastes tickets. I dont mess with it. Bumper Boats: The controls on this are awful. There are these little boats you have to zoom around in and try to bounce into numbers that give you points. But the boats seldom go where and how you want them to. It's like trying to zoom around on ice. I really do not care for this game. Wild West Showdown: Okay this one is great!! This game was on the Wii version as an unlockable but on the DS it has a booth. Anyway, the purpose of this game is to tap targets in a shooting gallery, to get the highest score. It's a blast (no pun intended). I would say this is one of the best on this compilation. It has a cute wild west scene with bullseyes, bottles, moneybags, etc. to shoot at, and it is completely stylus driven. Super accurate too. Shooting Gallery: This is another stylus based shooting game where you have yellow ducks with bullseyes on them that zoom by. This has some challenge to it because they become increasingly fast and there are red ducks that if you shoot them they take away points. This is another favorite game in this set, as it is quite fun and sharply accurate. Dunk Tank: This is the same game as the Wii version but again with radically different gameplay. Since it is on the DS, they had to find another way to get you to dunk the guy in the tank, so they came up with the idea of having a ball trail that you need to follow with your stylus as it loops and stretches from your "hand" to the "target" in a short amount of time. It's a bit challenging but I have won all three rounds after some practice. Radio Replay: this is an unlockable game, and I have not yet unlocked it, but according to the game manual, it has you play notes in order after they are highlighted on the touch screen. Apparently you have to memorize them. I am not sure how to unlock this, either. Most of the games in the carnival will either unlock prizes as you win the games, or give you tickets that you can use to buy items. The prizes in this game are all used on your character (no more teddy bears or fire engines). Instead they are all items that you can wear or carry. Some are even functional. Right now, my character is carrying a "Gizmo" in her left hand, and a "Guitar" on her back. The gizmo is something that you tap on and it teleports you via UFO to an opposite corner of the park, which is very useful because it's a long walk otherwise!! And the guitar allows her to play a rock & roll riff when I tap on it. There are many other things like these though, including banjos, horns, etc. Even though the DS version of Carnival Games has a few quirks and shortcomings, I still think it is an excellent game overall. It fills in the gaps that the Wii version left, especially with allowing you to really walk around the carnival (using stylus or control pad), and interacting with things. You can even buy cotton candy which makes your person walk faster. It's a really cute game and I definitely recommend it to fans of mini-games, carnivals, or shooting galleries. The colors in it are vibrant and the graphics are smooth and well-done too. Another great family-friendly game, to pass the long days of summer! :) My third favorite game of 20 I have 20 DS games and I like this game a lot. I like that you can get tickets from all kidns of games and buy all kinds of clothes. It is extremely fun. My favorite mini game on Carnival is one game where you have to shoot different targets and I got one of the hightest scores. Some of the games are challenging. For example, one of the challenging games is where you have to move a magnifying glass with your stylus and there is a line that you have to follow with it. If you touch the line, you get electrocuted! It is a wonderful game. And there are all different varieties. William S. Panama & Florida crazy fun ! this game will give you crazy fun ! it's siimple and passes the time. i especially love alley ball, and the milk bottle toss. if you are looking for a game to pick up and play for a few minutes this would be it. i don't think this will keep you occupied for hours because there are just so many games on there and once you have played them all like 100 times, you will get bored. i have unlocked all but one item and i discovered all the little secret things walking around the park but i find myself picking this up when i have a few minutes to pass time. i am an adult gamer and shorter attention span than most, i get bored VERY easily. get this game if you loved those carnival games as a kid...it might just bring back some memories. overall this is a great game and in fact, i have ordered 2 more for friends for christmas. have a great time at the carnival !

   

Lego: Battles
From Warner Bros

LEGO Battles features elements of three popular LEGO toy themes: LEGO Space, LEGO Castle, and LEGO Pirates, offering a new kind of “build and battle” LEGO gameplay. Through six distinct story lines, players build their own LEGO bases and battle teams as they engage in 90 different levels. Players can then mix and match units to create the ultimate customized LEGO squad. LEGO Battles is an action-packed adventure for young gamers where swordsmen clash with pirates and ninjas face off against alien spaceships with multiple opportunities for customization and un-lockable treasures. Players can also challenge friends on the battlefield in multiplayer mode through wireless DS multi-card play.
Amazon Sales Rank: #301 in Video Games Brand: Warner Bros Model: 1000096163 Published on: 2009-06 Released on: 2009-06-09 ESRB Rating: Everyone Platform: Nintendo DS Number of items: 1 Dimensions: .63" h x 5.46" w x 6.22" l, .25 pounds
LEGO Battles offers players on the Nintendo DS a new kind of "build and battle" LEGO gameplay. Through six distinct story lines, players build their own LEGO bases and battle teams as they engage in over 70 different levels and create the ultimate customized LEGO squad. These unique LEGO Battles teams offer players more mixing and matching of LEGO themed characters and vehicles than ever before, ensuring maximum replayability value of the game and more fun than ever. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Battle through elements of three LEGO toy themes.
Finally -- a solid Real-Time-Strategy game for the DS First, what it's not. Lego Battles is not just another Lego shoot-em-up game for the DS. Your six year old will probably hate it, if they aren't willing to learn how to play real-time strategy games. This isn't a game where you run around shooting things. This is a game where you build cities, control soldiers, builders, heroes, etc. Is it fun? absolutely. This game feels like Warcraft 2 for the DS, which is a compliment. It's a great RTS with Castles, Barracks, Farms, soldiers, kings, workers, etc. It has some of the more "advanced" RTS controls, things like build queues, rally points, etc., which we've come to expect from games like Total Annihilation, Supreme Commander, and others. I have really enjoyed this game because it fills a void: the missing RTS for the DS. I've looked around, but hadn't found anything good in this genre on the DS. Lego Battles allows you to strategically build cities, plan battles, etc. My only complaint is that some of the early campaigns are very easy. I wish there were a way to increase the difficulty. That said, it's an outstanding game. Highly recommended. Not like Lego Batman or Star Wars but a mini real time strategy game perfect for young kids.... I bought this game for my six year old son, who has played the Lego Batman and Star Wars games and enjoyed them tremendously. The previous reviewer is correct, this is a different game, but it is enjoyable in its own right. You have 90 levels to complete, each with items to find (minikit pieces, blue Legos) and as you find stuff and complete levels you unlock other items or levels. This is basically a mini RTS (real time strategy) game for kids, I would suggest at least six years of age. You have builders who can make you farms (to sustain population), towers (for defense), shipyards, castles (to make your kings/wizards/etc), barracks (to make soldiers), and so on. Each level sees goals that when completed usually lead to new goals. Once you have completed a level you can stay there looking for items you still have not found or you can go on to the next level. I helped my son a bit with the first few levels but he picked it up quickly and he loves the game. So do not expect another DS Batman, but instead this is a fantastic game in its own right. Lego Ages of Empire This game is a stradegy game much like Ages of Empires, but a little more easier to use. The sound effects and graphics are consitant with the other lego games and there are many cute mini movies. You basically deploy your Lego men to do different tasks like build a farm, Castle, military post... etc and build men to fight and defend them from attcking enimies. There is a mini campaign in the game and a built in tutorial and also free play. I do admit it is hard for younger players and it is nothing like the other lego games like the Starwars, Batman, and Indian Jones. I had my 7 year old try it and he likes it, but says its too hard to control everyone at once.

   

Time Hollow
From Konami

Time Hollow follows the story of Ethan Kairos and the mysterious disappearance of his entire family. As he searches for them he comes across a Hollow Pen. This uncanny object has the unique power to open portals to the past. This new ability allows Ethan to change the past in order to solve problems in the present. Through the use of this mystical pen he must follow events in the present and past to locate his missing family. This mysterious adventure takes bold new steps in the story-driven adventure genre. Incorporating the new gameplay mechanic of the Hollow Pen, controlled with the stylus, players will be able to uncover the truth and save the present by creating Holes in time to search through both the present and past. To supplement the gameplay, key scenes are presented in full animation sequences designed by AIC, the producers of the anime series Blood+ and Gun X Sword.
Amazon Sales Rank: #5376 in Video Games Brand: Konami Model: 24150 Released on: 2008-09-23 ESRB Rating: Teen Platform: Nintendo DS Number of items: 1 Dimensions: .75" h x 5.25" w x 4.75" l, .26 pounds

Junko Kawano does it again I picked Time Hollow up because I was such a fan of the creator's (Junko Kawano) previous effort Shadow of Destiny for the PS2. Both games deal with time travel and the effects of changing the past. Shadow of Destiny and Time Hollow have some similarities but the latter has a much different story and gameplay. In the game you open holes into the past to change certain things in order to create realities that fit your objectives, while in Shadow of Destiny you physically traveled back in time. Neither game has deep gameplay, though both games' strong point is their story. I'll admit that at first I didn't like the anime art style of the game, but eventually it didn't matter because the story was so enthralling. While the story does suck you in, it doesn't last very long, which is a bummer. I played the game for about an hour a day and finished it in a week and a half. One thing I enjoyed about the game besides the story was the music which is very effective and creepy at times. Time Hollow is obviously marketed towards teens with its anime art style, adolescent main character, and simple puzzles, but I still found it enjoyable as a 24 year old. One thing that was disappointing was the lack of replay value since Shadow of Destiny had loads of it. There's a few things that can be done on replay but not much. I recommend this game to anyone who is a fan of the adventure/detective point-and-click type gameplay as well as Junko Kawano's previous effort Shadow of Destiny. Dissapointing I am a big fan of point and click style adventure games, so I don't usually complain about "lack of gameplay" in the usual sense for these types of games. Time Hollow, however, literally has no gameplay-and that is one of it's huge flaws. You click around on a map to visit locations, but you never have to explore because the game almost always tells you exactly where to go. Dialogue consists of clicking on various question bubbles until the exchange has ended, but there is no real interactivity here; just move down the list. The main hook of the game is supposed to be the hollow pen, a tool that lets you "dig" through certain points of time to alter the past. You will be presented with a scene and it's up to you to find the right place to dig a hole. Mess up too many times and it's game over. Unfortunately, none of these digging sessions encourage you to solve anything on your own-the answers are so obvious that the whole thing is over in a minute or two. Now all of this excessive hand-holding and linearity might be forgiven if there were a good plot underneath it all-after all, adventure games like these are played for their storyline more than anything else. Time Hollow doesn't deliver here either. While the initial mystery got me interested, (what happened to Ethan's parents and who is behind it all?) by then end I found that I really didn't care what happened. The characters have little to no backstory, so you don't really care when they are put in danger. The plot feels somewhat bland and unoriginal, but the weak characters are really what pulls it down the most. So far this has been pretty negative, but there are good points to Time Hollow: The interface is slick and fun to use. The artwork and music do a great job of setting the mood, and the plot does have some moments (it's definitely not terrible). What it comes down to is this: Time Hollow is a decent adventure game that is held back by uninteresting characters and complete lack of challenge. Also keeping in mind that it's quite short, I'd say this one is a rental. Great story, but gameplay is quite Hollow :-) I loved the story. I found myself wanting to keep playing, just to see what happens next. However, the game play elements are severely lacking. It's not very challenging, although it pretends to be. Time Hollow is like the opposite of Professor Layton and the Curious Village. The former has better story but bad puzzles, whereas the latter has great puzzles but only a mildly entertaining story. All in all, it is definitely worth playing once through. Just don't expect it to be any more than a manga.

   

Mario Party DS
From Nintendo

Nintendo Mario Party DSMario Party comes to the DS. Mario and his friends are shrunk down for the game and this causes once harmless locations to take on abigger challenge. Play in five different game boards, such as Wiggler's Garden and Toadette's MusicRoom. The ultimate goal is to stop Bowser and hislatest plan. He seeks five crystals and shrinks down the characters so they can't stop him. Each ofthe players wants to be the one and only that brings down Bowser. Features: * 70 minigamesand five themed game boards * DS allows touch control, microphone control and dual screen challenges * Users can play as one of eight characters: Mario, Luigi, Yoshi, Peach, Daisy, Toad, Wario and Waluigi * Much of the game can be shared wirelessly with friends by using only one game card
Amazon Sales Rank: #123 in Video Games Brand: Nintendo Published on: 2007-11 Released on: 2007-11-20 ESRB Rating: Everyone Platform: Nintendo DS Number of items: 1 Dimensions: .64" h x 5.47" w x 5.81" l, .25 pounds
Mario Party comes to the DS. Mario and his friends are shrunk down for the game and this causes once harmless locations to take on a bigger challenge. Play in five different game boards, such as Wiggler's Garden and Toadette's Music Room. The ultimate goal is to stop Bowser and his latest plan. He seeks five crystals and shrinks down the characters so they can't stop him. Each of the players wants to be the one and only that brings down Bowser. Features: 70 minigames and five themed game boards DS allows touch control, microphone control and dual screen challenges Users can play as one of eight characters: Mario, Luigi, Yoshi, Peach, Daisy, Toad, Wario and Waluigi Much of the game can be shared wirelessly with friends by using only one game card
Party For The DS When it comes to virtual board games, Nintendo has really conquered that market for the past several years with the success of the Mario Party franchise. Undoubtingly, the series that started from the Nintendo 64 back in 1999, has been the dominant force in the Mario spin-off franchises. It has proven to do so well from the N64, 4 editions for Nintendo's last home console, the Gamecube, and the recent success of Mario Party 8 for the Wii, the mini-game series has still remained as popular as it has been before. The biggest glitch though has remained in the handhelds. With the faults that have occured from the Game Boy Advance edition of Mario Party, many hanheld gamers have still been anxious for something a bit more to hold on too for the party. Now, with a new version for the Nintendo DS, it has proven to be a different course. Mario Party DS brings the popular Mario board game series to a different handheld, and does deliver. There are over 70 different mini-games that range well from the simple use of the stylus, to the button mashing we all loved from before. There are five differnet boards for you to play on ranging from Toadette's Music Room, to Wiggler's Garden, the caterpillar from Super Mario 64, and many more to play with. There are also so many games to play around with that take full advantage of the Nintendo DS like more boss battles like Hexoskeleton, where you have to knock down a king-sized Dry Bones, to his knees by kicking fruits at him, to make him spill down to the floor, or the all-new Rotisserie Rampage, where one player is spinning the meat the other three players are on top of, as you try to roast them out to dry. The gameplay takes full advantage of the DS as you even use the stylus, and the microphone in a game like Blowdown, where you'd have to knockdown a giant whomp by blowing into the mike. The graphics have proven to work much better here, than the e-card and the GBA versions of Mario Party, and takes the gameplay to a whole new innovation, as was the case with the Wii version. Sadly though, there is one big disadvantage with the game, there are 5 boards to play on, a few fewer than the editions from the N64 and Gamecube versions. Nevertheless, it still remains big on the graphics, sound, and fun all in one. It takes a step in the direction DS owners have desired for the franchise. All in all, if you haven't played any edition of Mario Party before for the Gamecube, Wii, or N64 days, you'll definitely love this one for the Nintendo DS. It has so much fun at a great value in gameplay, excitement, and everything you'd expect from Mario, Luigi and company in a game that is fun and loveable in the palms of your hand. I absoluetly recommend this a whole lot, so party on down. Graphics: B Sound: B Control: B+ Fun & Enjoyment: B 1/2+ for solo play; A- for multiplayer action Overall: B 1/2+ Finally, the DS is ready to PARTY! If there were ever two consoles destined for Mario Party, it's the Wii and DS. Wii owners got their version a few months ago, and now all of us DS owners are finally getting ours! I've played Mario Party since the first one originally came out for N64 years (and years...) ago, but the DS finally gives Mario Party the platform it truly needs -- the touch screen is perfect for the minigames, but there is still a great balance between touch-screen-based mingames and 'normal' minigames. The single-player Story Mode is interesting but I can only play it for a few turns at a time before I start going crazy watching the COM players to play through... but that's to be expected because Mario Party's success is dependent on getting some crazy friends together in the break room to play! That being said, I was initially disappointed because there's no Nintendo WFC capabilities (only local multiplayer), but then I realized that that was probably a smart move since no one in their right mind would sit on the Nintendo WFC and play with strangers for an hour -- we'd just be starting games over and over again when people left! So yeah... Mario Party DS is every bit a must-have for Nintendo DS as Mario Kart DS. EVERYONE who owns a Nintendo DS should at least have these two games, no excuses! Now that were at a Real Party, How about some snacks? (by Laura) Introduction: Mario Party DS is quite a hoot! This isn't the first time I've participated in the Mario Party series as I've also played Mario Party 7 (another game you should check out) for the Nintendo Gamecube. I shall disclose to you the plot, as well as the good and the bad points of this newest fiesta. Plot: It's raining sky crystals, and one falls near Mario. The next day, Mario tells all of his friends about it. During this gathering, Kamek brings an interesting note from Bowser. Apparently, Bowser wants to apologize for being a jerk, and throw a big feast for the crew. Who could resist? In other words, the characters aren't that bright (I mean, come on! Would you really go to a villain's house for dinner? Bowser has kidnapped Peach herself at least a dozen times!), and they accept the invitation. The invitation was an elaborate trap, as a big cage falls over the crew, as they arrive. Using his sceptor, Bowser shrinks the crew into "Mini" heroes, takes the sky crystal they have, and wisks them away. Now, everyone wants to be the hero, and this is where you come in: play as Mario, Luigi, Wario, Waluigi, Peach, Daisy, Yoshi, or Toad, and travel through a garden, a piano room, a jungle, a library, and Bowser's own lair. Your goals are to outshine the other heroes, collect all of the sky crystals, and defeat Bowser once and for all. Good luck! Bad Points: 1. Not enough girl characters. Out of all eight characters, only two are female. While this topic is on the table, there aren't as many characters (male or female) to choose from as Mario Party 7. 2. Some mini games require luck. I don't like this. 3. Some mini games just stink, and others require you to work with a COM or two (if you're playing solo). While these minigames can be fun, If your luck is bad, and your partner/partners stink, you may be in trouble. That's just not fair. 4. There are certain spaces on the game boards where you get five coins while someone else gets five coins. You get to choose who you want to be your friend. When I'm playing and someone else lands on such a space, I'm never their friend... Besides, giving coins to a COM opponent is just stupid. Good Points: 1. Most of the minigames are fun and addictive. 2. Most of the minigames are hillarious! They really took advantage of the fact you're tiny. Rubber Ducky Rodeo anyone? 3. The boards are fun, with various traps and rules to keep you from being bored. 4. Some of the bosses may be challenging, but not to the point of frustration. They're relatively simple once you get the hang of it, and they're quite a bit of fun themselves. 5. Unlike Mario Party 7, you don't have to buy your rewards with milage points. All you do is get a certain number of points to get rewarded with something. This saves time, and helps keep away repetition. 6. The boss trophies are comical. 7. The mini games take great advantage of the stylus and the mike. Conclusion: That's all I can say. Overall, this is a very staightforward game that's great for dull moments. It should be noted that you don't have to save, but the game saves automatically, every time you complete a minigame (this is true in story mode as well). So when you want to quit, just play the mini game (that always occurs) at the end of the turn, wait until the end of it, and when you see the board again turn it off. Or, if the current turn isn't going well, just turn the DS off and you'll start that one turn over again (providing you've played at least one turn and minigame by this point). If you like this game, look into Mario Party 7. Have fun!

   

Rhythm Heaven
From Nintendo

LET THE MUSIC MOVE YOU AS YOU TAP AND SLIDE TO THE BEAT OF OVER50 MUSICAL RHYTHM GAMES. WITH CONTROLS AS NATURAL AS TAPPING YOURFINGER TO THE MUSIC, RHYTHM HEAVEN PUTS THE MUSIC IN YOUR HANDSAND SOME RHYTHM IN YOUR LIFE!SIMPLE AND INTUITIVE CONTROLS BRING YOU CLOSER THAN EVER

  • Amazon Sales Rank: #155 in Video Games
  • Brand: Nintendo
  • Model: 045496740238
  • Released on: 2009-04-05
  • ESRB Rating: Everyone
  • Platform: Nintendo DS
  • Dimensions: .70" h x 4.90" w x 5.50" l, .25 pounds


If you've ever found yourself tapping your foot or fingers to an infectious beat, then this game is for you. Get ready to show off your instinctive sense of rhythm as the music of Rhythm Heaven challenges you to demonstrate your percussive prowess. Prove you have what it takes to keep the beat alive in this fun and engaging experience.

Rhythm Heaven
Fun Mini Games
Fun Mini Games
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Music Composed by Tsunku
Music Composed by Tsunku
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Tap to the beat
Tap to the beat
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Synopsis
In Rhythm Heaven, you'll use your stylus to capture the beat of the music in a variety of mini games. Turn your DS system sideways to hold it like a book, and tap, slide or flick the stylus in time with the rhythm. The game's catchy tunes and charming characters make Rhythm Heaven a blast to play, and the array of rhythm games will test your musical abilities in a variety of ways as you do all you can to show that you've got the beat.

Key Game Features:

  • Hold your DS system sideways like a book to follow along with the music as you tap out the beat with your stylus just like you would with your feet or fingers
  • Tap, slide or flick your stylus to keep the rhythm of the game's music
  • Demonstrate your rhythmic abilities in a variety of mini games
  • Features music composed by Japanese music producer Tsunku
  • For 1 player
  • Easy-to-play action features catchy tunes and charming characters

Exclusive to the Nintendo DS
If you can tap your finger in time to music, you’ll get the hang of Rhythm Heaven in no time. Rhythm Heaven is a simple and infectious rhythm game that anyone can play. Players hold the Nintendo DS system sideways like a book and tap their stylus on the touch screen to the rhythm of the music. Players tap, slide or flick the stylus to hit the right beat. Rhythm Heaven features catchy tunes, charming characters, and a wide variety of rhythm games. Well-known Japanese music producer TSUNKU♂ helped direct Rhythm Heaven and composed the music for it.


Hardest little easy game ever! But it's awesome!5
This game is like no other. It looks like such a little kids game, it fools you. The graphics are simple, as are the controls. The concept hard to explain in words but easy to understand once you play the game. Basically, this game is composed of many mini games in which you tap and flick the touch screen along with the rhythm of the music to do all kinds of activities, from singing to picking crops.

The mini-games are very unique and very challenging, and despite its appearance, this is a game for people of all ages. No other music game out there right now is like this one. I can't say that enough! This game is very well thought out. It is a wonder how they could think up so many activities to do with just a flick and a tap. It's addicting and a whole lot of fun. You won't be disappointed. I highly recommend it.

Encourages Out-Of-The-Box Thinking5
Rhythm Heaven is a great collection of mini-games for the Nintendo DS which builds up your skills in rhythm and accuracy. This is almost like a brain-train game for your fingers and ears!

The first thing I want to note here is that many reviewers have posted reviews of this game after playing only a game or two. It's fairly obvious in their reviews!! Every game can be tough at first, Once you get the hang of it and get past that "training session" area you can truly evaluate a game based on whether it's fun long term or not. It's key in gaming in general to go with reviewers who actually play the full game before reporting on it!

So, the basics, Rhythm Nation is much like WarioWare in that it is a collection of generally short (under a minute) mini-games that are all different and all test different parts of your skill set. They are all related to clicking and "slashing" quickly. In one game for example fast cars are zooming around a race track. You have to click right in time to take their photo as they go past you.

In another game you are a fan for a singing group, clapping your hands in time to the song and doing other cheering moves.

They have a good selection of different activities to keep you interested. Each mini-game is short so you can play it in line without worrying about getting sucked in for more than 60 seconds or so. Each game has room for improvement so you can keep replaying it and trying to improve your score.

Sometimes you hit a game that you really don't like. This is one of my complaints about the game - it is very linear. You have to unlock game #5 to go on to game #6. If you get stuck on a game you can go into the cafe and skip that game, but still, I would rather you get a "group" of games at a time. That way you aren't stuck on just one game before you move onto the next one game.

Also, the instructions are often VERY vague. You can be stuck on the practice sessions for a game for 5 minutes or more before you finally figure out what they are trying to get you to do. I very much love the WarioWare "try it and see" method of playing, but those are with games that make sense. Some of these games just don't make sense, and a more in depth "this is how you play" would really help.

Still, nothing beats the pure fun of their end-of-level mash-ups. Say you get 5 different random games in a given level that mix up all sorts of types of gameplay. Then you get to the level ending mash-up. The combine ALL of those games in a random order with a fun theme! All of the games now have a beach theme, or a samurai-western theme. I *love* that. It is hilarious and quite fun.

So it's a mixed bag here. It can be frustrating at first. Accept that! Just plow through it and figure out how the game works (or post on a forum and get some help). Once you've figured out the games, it is a LOAD of fun - and very good for your brain. The quick reflexes and out-of-the-box thinking it encourages in your brain will serve you well in many other areas of life!

Highly recommended.

A Piano Teacher's Point of View5
As soon as I got this, I realized the potential of having music students enhance their rhythm skills through this game, even before they formally learn particular counting patterns in their music studies. Only, this is a uniquely FUN way of learning! I am literally demonstrating it to the families I teach to present it as something to purchase as an asset to their lessons. Of course the kids love me for that! Who'd a thought they would get a DS game because of their piano teacher?!

If you are a music student or the parent of one that struggles with keeping time or using a metronome, this game will install a solid, internal beat inside every gamer, whether they realize it is happening or not. I have passed many mini-games with my eyes closed while purely tuning into the music and the sound cues that are provided as you progress. The key to winning is in the beat! You cannot be successful at this game without "hearing" the songs assigned to each mini-game or without engaging with the music's rhythm.

The other thing I find myself doing with the taps and flicks is that I am actually "playing" the game as if it were an instrument. The games themselves become part of the music! Every interaction with the game becomes motion creating sound that completes the songs that the games are set to. It is like being a participant in a band, choir, or orchestra. But, because of the literal game you are playing, it is a unique experience.

It can be hilarious as you interact with the characters through the mistakes you make or the successes that allow you to pass each level. I have found myself full-out laughing at some of the antics or creative surprises that are thrown at you along the way.

I own about 50 DS games and this game is definitely in my top five. I recommend it to anyone that loves a challenge, fun, and music. Here's to Rhythm Heaven 2!

PS: If you are a music student who wants this game, feel free to show this review to your parents or other family members. Glad to help out!! :D

   

Drawn to Life: Spongebob Squarepants Edition
From THQ

Based on the popular Frankendoodle Spongebob eposide, Spongebob and Patrick stumble upon a magic pencil that brings whatever it draws to life, but so does the eveil Doodlebob. Doodle uses his pencil to wreak havoc all over Bikini Bottom.

  • Amazon Sales Rank: #448 in Video Games
  • Brand: THQ
  • Model: 36179
  • Published on: 2008-09
  • Released on: 2008-09-15
  • ESRB Rating: Everyone
  • Platform: Nintendo DS
  • Number of items: 1
  • Dimensions: .61" h x 5.50" w x 6.16" l, .25 pounds


Loosely based on the SpongeBob Squarepants "Frankendoodle" episode, and utilizing Drawn to Life's total game, player-drawn customization functionality, Drawn to Life: Spongebob Squarepants Edition is a SpongeBob platformer like no other. Featuring over 20 game levels, multiplayer support, puzzle, race and platforming gameplay, and the unique ability to create and customize everything in the game, it is an adventure not to be missed.

Drawn to Life: Spongebob Squarepants Edition game logo

Good For young/young at heart4
I bought this for my first grader. He really enjoys the game. The only thing I get frustrated with is having to help him through all the screens for drawing things. He reads pretty well, but the game scrolls through the instructions too fast for him. But over all for a younger kid it is a good game. I would not recommend it for an older child(over 9). His cousin was bored by it. Worth the money for my guy :)

fun drawing game4
I'm 32 years old, and I bought this game for myself. I like drawing and like Spongebob, so this game looked like it'd be good. Honestly, it was better than expected. I was able to draw in detail and I got a kick seeing my doodles come to life. This is a game that is really aimed at kids, and if your a "serious" adult gamer, you probably won't like it because it's more drawing than game...but I still liked it. For one level, I got to draw a funny looking car, and I even made the tires look crooked and wobbly on purpose, then I watched as it came to life...it was really funny and enjoyable, and brought out the kid in me.

It's fun but keeps freezing up3
This game was chosen by my 7 year old but like the other reviewer said, I've had to play a lot of it. Which I don't mind until I get to the 4th bubble for the Jungle and the game freezes up. I've tried this on two DS's and both times the same spot froze up. Good thing is my daughter won't really care since she can't get that far, but it makes it difficult to reason paying $30 for a game that is only half working. Not impressed with that fact, but the game overall is very imaginative and neato!

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